W0W Classic Players Are Frustrated at the Hostage Situation Nov-19-2019
Now Honor went live in W0W Classic, giving PVP players an incentive to kill each other. The second phase of W0W Classics entered the Azeroth coast, bringing new content to the players so they can continue to hone. Lord Kazak and Azuregos raids have given those who have reached level 60 and can gather 40 people a chance to unlock some really powerful and unique classic W0W gold.
For those who have not yet reached the highest level, there is a long-awaited PVP honor system. Now, as long as the opponent is within 10th level, the player who murders the other members of the other faction can win the honor. Killing the same enemy does not result in diminishing returns, forcing those who want exclusive cloaks, trinkets and potions to kill as many Taurus or gnomes as possible. In order to curb the endless killing of adventure explorers, players who participate in PVP will receive more honor than players who do not participate. You also need to participate on the PVP server to allow those who wish to secure their home in the PVE world.
Even with these measures, the second phase of W0W Classic seems to have become a slaughterhouse. PVP is usually saved for the Battlegrounds mode of W0W, where the player team can play a duel, but has not yet added it to the "classic". Fortresses such as Orgrimaar and Stormwind, as well as protected towns in the area, are surrounded by enemies who want to be honored. After leaving the security of the NPC Guard, you are vulnerable to stealth thieves or fast fighters seeking to gain honor points.
Players are flocking to social media to share their frustration at the hostage situation. Some users on Twitter are sharing their (very strong) feelings:
"Blizz forcing players off by making it nearly impossible to play... in queue today for 6 hours then logged on to a imbalanced faction pop in P2 like how is this even fun... please explain the fun in this because im missing something here."
"The phase 2 introduction to the honor system has man W0W Classic unplayable. World pvp was never meant for the amount of players currently logged onto the highest pop servers. It’s just farmed or be farmed — no real PvP gameplay happening."
"Blizz forcing players off W0W classic by making it nearly impossible to play... in queue today for 6 hours then logged on to a imbalanced faction pop in P2 like how is this even fun... please explain the fun in this because im missing something here."
Those on the Classic W0W reddit have not been kinder, fearing for their virtual lives whenever they dare to adventure outside the safety of their zones. Jokes about the death screen being a new standard, wisps for protection and conspiracy theories about balance are keeping spirits high. With more Horde players than Alliance on most servers, the good guys are struggling to fight back.
However, not everyone is not happy with this change. Those who poke the scalp of the PVP like the fact that their murderous rampage makes them honorable, not just the contempt of the other. Among those who complain about this situation, “just doing it” has always been a popular comment.
As time goes by, more and more players are getting tired of endless PVP, and the problem will gradually disappear. As in any new content release, you will have most of the players, and then the population density will begin to drop until the next content is released.