WoW Classic the Prophet Skeram Nov-28-2020
A one-phase encounter with splitting mechanics. Author of the Prophecy of C’Thun, Skeram is the most dedicated follower of the old gods. The boss also servers the first encounter in the raid Ahn’Quiraj. He is an important religious leader who can split into copies of himself, making it hard to kill, along with abilities that can teleport him around, and mind controls the players in the area.
Imperial Qiraji Drops:
· Imperial Qiraji Armaments
· Imperial Qiraji Regalia
· Qiraji Lord's Insignia
· Amulet of Foul Warding (Attack Power/Nature Resistance Neck)
· Barrage Shoulders (Agility/Stamina Mail Shoulders)
· Beetle Scaled Wristguards (Intellect/Attack Power/Nature Resistance Mail Bracers)
· Boots of the Fallen Prophet (Strength/Agility/Intellect/Spell Power Mail Boots)
· Boots of the Redeemed Prophecy (Strength/Intellect/Healing Power Plate Boots)
· Boots of the Unwavering Will (Strength/Defense Plate Boots)
· Breastplate of Annihilation (Strength/Critical Strike/Hit Rating Plate Chest)
· Cloak of Concentrated Hatred (Agility/Strength/Hit Rating Cloak)
· Hammer of Ji'zhi (Strength/Intellect/Spell Power Two-Handed Mace)
· Leggings of Immersion (Intellect/Spell Power/Mp5 Leather Legs)
· Pendant of the Qiraji Guardian (Strength/Agility/Defense Neck)
· Ring of Swarming Thought (Spell Power/Spell Penetration Ring)
· The staff of the Qiraji Prophets (Spirit/Spell Power/Spell Penetration Proc Chance Staff)
· Thick Obsidian Breastplate (Blacksmithing Plans)
Notable classes during the battle with The Prophet Skeram
- Warriors, even those with just DPS gear, can become tanks on the fly once Skeram parts into different duplicates.
- Similarly, classes with low cooldown intrudes like Warriors and Rogues are additionally extraordinary to hinder. however, many of Skeram's spells could be allowed, particularly after he parts into his duplicates.
- Warlocks and Rogues are likewise valuable to help increment Skeram's cast occasions through Curse of Tongues and Mind-numbing Poison (iii).
- In spite of the fact that it is not completely vital, classes with mana depleting capacities, for example, Hunters, Priests and Warlocks can help recognize which Skeram is the genuine one and which isn't - Skeram's clones will consistently spawn with full mana, while the boss himself won't recover mana in the wake of parting.
- Mages are ideal for containing mind controls from the boss, basically Polymorphing the mind-controlled individual and keeping it that path for the entire term.
Some melee DPS won't begin harming Skeram in his fundamental stage, rather moving to his side stages to immediately get aggro off them when he parts into his clones. The Arcane Explosions originating from both Skeram and his clones is the thing that will bargain most harm to the attack and should be hindered no matter what. Attack individuals mind-controlled through True Fulfillment should be CC'd quickly and saved CC'd for the whole span of the MC.
The main tank will tank Skeram on the lower stage, confronting him against a divider. You will need at any rate 3 tanks, one for the primary chief, and two for the up and coming clones from the split. These tanks should likewise be set up to take aggro from Skeram once a Blink occurs.
Healers must be careful to not get aggro once a Blink occurs. As Skeram's clones will duplicate the spells cast by the primary boss, Earth Shocks and Arcane Explosions become particularly risky during the split stages.
Abilities and Strategies
The Prophet Skeram's battle will occur at the stage he's remaining at. In the wake of clearing all the waste before the principal boss, the primary tank needs to charge in first to build up Skeram in the stage he's situated at. After his situating is built up, raid groups assigned out to the two side stages need to move there and hang tight for Blinks and Splits.
Earth Shock is Prophet Skeram's no-tank ability, possibly cast if there is nobody effectively meleeing the boss. Earth Shock is effectively forestalled by continually having a tank on Skeram consistently.
Skeram additionally performs Blink aimlessly times through the battle, transporting to one of his side stages. Skeram resets danger after a Blink, and if there's nobody effectively meleeing him after a Blink, he will likewise start projecting Earth Shock. Flicker is additionally effectively counter-able by basically having a tank situated in every one of the potential stages the boss can transport to - Just have them scuffle the supervisor promptly as the boss ports to the new stage.
Genuine Fulfilment is a brain control ability that is projected at an arbitrary member of the raid. Players mind-controlled using True Fulfilment will bargain 300% more harm with moment spell is casted, so the part mind-controlled should be quickly swarm controlled and saved for the full 20 seconds. The objective of True Fulfilment develops to a colossal size, so it is very simple to see who's controlled even without the utilization of any attack outlines.
To wrap things up, Skeram continually projects Arcane Explosion. Even though Arcane Explosion has a low cast time, it is as yet interruptible and must be hindered as regularly as it could reasonably be expected. It bargains noteworthy harm at 1.5k per hit and has an enormous range.
At 75%, half (50%) and 25%, Skeram will part himself into three duplicates, each duplicate possessing a stage the boss was not already in. Skeram duplicates keep utilizing Skeram's capacities while they're alive, yet they have essentially less wellbeing than the fundamental boss. At the 75% and half clones, the strike must recognize which Skerams are the clones and rapidly kill them. You can recognize which Skeram is the genuine one by either leaving a striking marker on the boss before he parts or by taking a gander at the duplicates' mana. The duplicates will consistently have full mana, while Skeram will exhaust his mana through the battle. As these duplicates bargain similar measure of harm as the actual boss with their capacities, hinders must proceed, particularly with Arcane Explosions. At the 25% split, you can essentially have a tank and several melee DPS stick on the clones to interfere with their Earth Shock and Arcane Explosion projectiles, while the other raid members wrap up the main boss. When the genuine Skeram is dead, his clones will DE spawn too.
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